Fixed crash in Uncharted: Legacy of Thieves Collection.Fixed crash when exiting Yuzu when using OpenGL.Fixed crash on startup in Vulkan games with signed build of ReShade.Changed loading of preset to sort techniques alphabetically when not otherwise specified in the preset.Changed depth buffer list in overlay to keep showing unused items for a few frames and sort by texture dimensions.Changed depth buffer detection to skip depth buffers that were not used for at least a frame.Added "screenshot" uniform source which is true while a screenshot is being taken.Removed automatic D3D12 descriptor state backup and restore in "render_effects" and "render_technique" (this is better done properly inside add-ons using these).Changed preset saving to skip "TechniqueSorting" key when it is equivalent to the "Techniques" key.Improved D3D12/Vulkan barrier access to "resource_usage" enum conversion.Added "bind_descriptor_sets" event for "ID3D12GraphicsCommandList::Set(Compute/Graphics)RootSignature".Added "push_descriptors" event for "ID3D12GraphicsCommandList::Set(Compute/Graphics)Root(ShaderResource/UnorderedAccess)View".Added "bind_*" events for D3D10/11/12 "ClearState" command.Added support for creating multisampled textures in OpenGL.Added support for push descriptors with multiple descriptor ranges (see "pipeline_layout_param_type::push_descriptors_ranges").Added support for "command_list::copy_buffer_to_texture()" from buffer resource to back buffer in OpenGL (compatibility OpenGL contexts only).Added support for imgui command user callbacks. Added "vkAcquireNextImageKHR" hook to update back buffer index in Vulkan.Fixed format conversion for formats from "GL_NV_depth_buffer_float" OpenGL extension and "GL_ALPHA", "GL_LUMINANCE", "GL_INTENSITY" and "GL_LUMINANCE_ALPHA".Fixed nullptr descriptor heap being bound sometimes after D3D12 mipmap generation.Fixed crash when binding nullptr constant buffer in D3D11.Fixed crash in Vulkan when destroying shared resource.Fixed "effect_runtime::get_texture_binding" not working for textures with a semantic.Fixed "command_list::copy_texture_region" not always performing blitting in Vulkan when texture dimensions do not match.Fixed "swapchain::get_current_back_buffer_index()" result being out of date in "present" event in D3D12/Vulkan.Fixed modifying resource description in "create_resource" event having no effect in D3D10/11.Fixed ReShade rendering applied multiple times to the same frame in games using "D3DPRESENT_DONOTWAIT" or "DXGI_PRESENT_DO_NOT_WAIT" present flag.Fixed bad performance while the "Add-ons" window in the overlay is visible.Fixed tree and cloud rendering artifacts in Minecraft.Fixed crash on startup in Toontown Rewritten.Fixed crash with DXVK 2.0 (or other Vulkan games using the "VK_EXT_graphics_pipeline_library" extension).Fixed hooking in Evoland and other D3D10/11 games on Windows 7.This is only active when " GamepadNavigation=1" is set in ReShade.ini! Added support for navigating the overlay using a XBox controller (to open/close press left + right shoulder buttons and the start button simultaneously).
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